If the web version does not work properly for you just try the desktop version. It's more stable than the web version!
Steam Community:: Familia. Browsing through all the blog posts on Ludum Dare makes me realize just how slow I am at creating anything useful. Sure, I haven't picked the easiest path with creating a game from scratch (except my SmallGameFramework) in C.At the same time it can be motivational to. A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. 3D, Colorful, Ludum Dare 45: Links: Ludum Dare: Download. RainbowCubewindows.zip 31 MB. RainbowCubelinuxx86x64.zip 35 MB. RainbowCubemacosx.app.zip 32 MB. Log in with itch.io to leave a comment. VII is a puzzle adventure game with mysterious cult story inspired by the concept of Ludum Dare 45. Play as curious adventurers, follow the mythical and unnameable power lurking beneath, step into the deep unknown.
Story
Lord Thorn is furious. His daughter Princess Briar ran off with this unworthy little cherry of a boy.
To retrieve his precious daughter, he sends madding spines, devastating everything in their path.
But true love will overcome all boundaries. Cherryboy and Briar Princess are destined to fight for their love.
What to do
Protect the princess and gather rose blossoms until she can overcome her father. Don't let her get strangled in his briars! Use your karate to destroy the thorn bushes and stomp spine saplings.
Look out for helpful shrooms.
Lost Path (ludum Dare 45) Mac Os Update
Controls
Walk, Stomp, Hit - Arrow-Keys
Throw Shroombombs - Space
made by Beebo Studios for LD42
Basti - code wizard
Christian - illustration goblin and overall cool guy follow him for more cuteness)
Lukas - bard
Tido - implementation fairy, animation elf and coding apprentice in one person
Ludum Dare 47
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Beebo Studios |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Colorful, Cute, fruit, kawaii, Ludum Dare 42, Short, Turn-based, Turn-based Strategy |
Links | Ludum Dare |
Download
Log in with itch.io to leave a comment.
A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. Enjoy a big color mayhem.
Controls
- WASD - move around (alternate movement with arrow keys)
- SPACE - to shake and loose your current color
Creators
Walk, Stomp, Hit - Arrow-Keys
Throw Shroombombs - Space
made by Beebo Studios for LD42
Basti - code wizard
Christian - illustration goblin and overall cool guy follow him for more cuteness)
Lukas - bard
Tido - implementation fairy, animation elf and coding apprentice in one person
Ludum Dare 47
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Beebo Studios |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Colorful, Cute, fruit, kawaii, Ludum Dare 42, Short, Turn-based, Turn-based Strategy |
Links | Ludum Dare |
Download
Log in with itch.io to leave a comment.
A lonely cube lost all of its rainbow colors and have to go through 7 levels to get them back. Enjoy a big color mayhem.
Controls
- WASD - move around (alternate movement with arrow keys)
- SPACE - to shake and loose your current color
Creators
- Djamschid Arefi
- Jens Junker
- Tobias König
- Felix Manthe
- Christian Ruppert
Enjoy!
Status | Released |
Platforms | Windows, macOS, Linux, HTML5 |
Rating | |
Author | Yheeky Games |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Colorful, Ludum Dare 45 |
Links | Ludum Dare |
Download
Log in with itch.io to leave a comment.
Thanks Card Castle Studio! We already have some plans for future optimizations. The ground texture is one of it :)
We put the control (the player not the camera) in the FixedUpdate to have a bit of jitter because of the color. But we also thought about putting it in the LateUpdate. Thanks for your feedback! :)
Great Game overall, well executed concept and puzzles. I did notice some performance issues when their was a huge amount of paint on the ground along with jitters in the camera. To fix these in the future you might want to put a maximum paint sprite count and place the camera's transform in the Late Update.